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Screenwriting

How to Write Better Dialogue

How to Write Better Dialogue

Dialogue is the most visible part of a screenplay and the easiest to get wrong. Bad dialogue is either too realistic — full of the ums and small talk of actual speech — or too artificial, with everyone speaking in clean, witty paragraphs. Good dialogue lives in between: it sounds real but is sharper, more purposeful, and more economical than real conversation.

Dialogue is action, not information

The most useful shift for a writer is to stop thinking of dialogue as a way to convey information and start thinking of it as something characters do to each other. People talk to get what they want — to persuade, deflect, seduce, intimidate, avoid. When every line is a move in a game, dialogue stops being filler and starts driving the scene.

Exposition delivered as pure information is the deadest form of dialogue. The same facts delivered through a character trying to win an argument come alive.

Say less than you mean

Real people rarely state exactly what they feel. They hint, deflect, and talk around things. Dialogue that captures this — where the real meaning lives under the words — feels far more authentic than characters announcing their emotions. This is subtext, and it is the engine of memorable dialogue.

When a character says "it's fine" and clearly means the opposite, the line is doing two things at once. That layering is what gives dialogue its charge.

Cut, then cut again

Most first-draft dialogue is too long. Characters explain too much, greet each other too thoroughly, and arrive at the point too slowly. In the rewrite, cut the openings and endings of speeches, trim the small talk, and remove any line that merely repeats what we already understand. Tight dialogue reads faster and hits harder.

Read it aloud. Your ear will catch the false notes, the clunky rhythms, and the lines no real person would say. Dialogue is meant to be heard, so test it by hearing it.

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